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Publications2015
2014
- Generating
game narratives with focalization and
flashbacks.
Marissa Hoek, Mariët Theune and Jeroen Linssen. Proceedings of
3rd Workshop on Games and NLP (GAMNLP-14) held at
AIIDE-14, October
3, 2014, Raleigh, NC, USA, pp. 9-14.
- Hide
and sneak: story generation with characters that
perceive and assume. Hans
ten Brinke, Jeroen Linssen and Mariët Theune. Proceedings of the Tenth
AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE-14), October 3-7,
2014, Raleigh, NC, USA, pp. 174-180.
- Meta-techniques
for a social awareness learning game.
Jeroen Linssen and Mariët Theune. In the Proceedings of the
8th European Conference on Games Based Learning (ECGBL 2014), 9-10
October 2014, Berlin, Germany, pp. 697-704.
2013
- AGENT:
Awareness Game Environment for Natural Training.
Jeroen Linssen and Thomas de Groot. Proceedings of the Foundations of
Digital Games Conference 2013 (FDG 2013), 14–17 May 2013 Chania, Crete,
Greece, pp. 433-434.
- Having
one's cake and eating it too: coherence of children's emergent
narratives.
Mariët Theune, Thijs Alofs, Jeroen Linssen and Ivo
Swartjes. Proceedings of the 2013 Workshop on Computational
Models of Narrative, Hamburg, Germany, 4–6 August 2013. OpenAccess
Series in Informatics (OASIcs) vol. 32, pp. 293-309.
- Acting,
playing or talking about the story: children's communication during
interactive digital storytelling. Mariët
Theune, Jeroen Linssen and Thijs Alofs. Proceedings
of the 6th International Conference on Interactive
Digital Storytelling (ICIDS 2013), Istanbul, Turkey, 6-9 November 2013,
pp. 132-143.
2012
2011
2010
2009
- Late
commitment: virtual story characters that can frame their world.
Ivo
Swartjes and Mariët Theune. Technical Report TR-CTIT-09-18, Centre
for Telematics and Information Technology, University of Twente,
Enschede.
- An
experiment in
improvised interactive drama.
Ivo Swartjes and Mariët Theune. In
the Proceedings of The Third International Conference on Intelligent
Technologies for Entertainment (INTETAIN 2009), 22-24 June 2009,
Amsterdam, The Netherlands, pp. 234-239. NB: a longer, unpublished
version of this
paper can be found HERE.
- Iterative
authoring
using story generation feedback: debugging or co-creation?
Ivo
Swartjes and Mariët Theune. In
the Proceedings of the Second Joint International Conference on
Interactive
Digital Storytelling (ICIDS 2009), 9-11 December 2009,
Guimarães, Portugal. Springer LNCS volume 5915, pp. 62-73.
2008
- Emergent
narrative and
late commitment.
Ivo Swartjes, Edze Kruizinga, Mariët Theune and Dirk Heylen. In
the Proceedings of the Eight International Conference on
Intelligent
Virtual Agents (IVA 2008), 1-3 September 2008, Tokyo, Japan. Lecture
Notes in Computer Science 5208, Springer-Verlag Berlin Heidelberg,
pages 543-544. © Springer
- The
Virtual
Storyteller: story generation by simulation. Ivo Swartjes and
Mariët Theune. In the Proceedings of the 20th Belgian-Netherlands
Conference on Artificial
Intelligence (BNAIC 2008), 30-31 October 2008, University of Twente,
the Netherlands, pp. 257-264.
-
Let's pretend I had
a sword: late commitment in emergent narrative.
Ivo Swartjes, Edze Kruizinga and Mariët Theune. In the Proceedings
of the First Joint International Conference on Interactive
Digital Storytelling (ICIDS 2008), 26-29 November 2008, Erfurt,
Germany.Lecture
Notes in Computer Science 5334, Springer-Verlag Berlin Heidelberg, pp.
264-267. © Springer
- Purposeful
authoring for
emergent narrative. Sandy Louchart, Ivo Swartjes, Michael
Kriegel
and Ruth Aylett (2008). In the
Proceedings of the First Joint International Conference on Interactive
Digital Storytelling (ICIDS 2008), 26-29 November 2008, Erfurt,
Germany. Lecture
Notes in Computer Science 5334, Springer-Verlag Berlin Heidelberg, pp.
273-284. © Springer
2007
- Narrative
inspiration: using
case based problem solving to support emergent story generation.
Ivo Swartjes, Joost Vromen and Niels Bloom. In the
Proceedings of 4th International Joint Workshop on Computational
Creativity, 17-19 June 2007 Goldsmiths, University of London, 2007.
- The
Narrator: NLG
for digital storytelling.
Mariët Theune, Nanda Slabbers and Feikje Hielkema. In
the Proceedings of the 11th European Workshop on Natural Language
Generation (ENLG'07), Schloss Dagstuhl, Germany, pages 109-112, 2007.
- Cueing
the
Virtual Storyteller: analysis of cue phrase usage in fairy tales.
Manon Penning and Mariët Theune. In the Proceedings of the 11th
European Workshop on Natural Language Generation (ENLG'07),
Schloss Dagstuhl, Germany, pages 159-162, 2007.
- Using
narrative cases to
author interactive story content. Ivo
Swartjes. In the Proceedings of ICEC 2007: International
Conference on Entertainment Computing. Lecture Notes in Computer
Science 4740, Springer-Verlag Berlin Heidelberg, pages 205-210,
2007.© Springer.
- Emergent
story
generation: lessons from improvisational theater. Ivo
Swartjes and
Joost Vromen. In the Proceedings of the AAAI Fall
Symposium
on Intelligent Narrative Technologies, 9-11 November 2007, Arlington
VA, USA.
- The
automatic
generation of narratives.
Mariët Theune, Nanda Slabbers and Feikje Hielkema. In
the Proceedings of the 17th Conference on Computational Linguistics in
the
Netherlands (CLIN-17), Centre for Computational Linguistics, Peter
Dirix, Ineke Schuurman, Vincent Vandeghinste, and Frank Van Eynde
(eds.), LOT Occasional Series 7,
LOT, Utrecht,
pages 131-146.
2006
- Performing
aggregation and ellipsis using discourse structures.
Mariët Theune, Feikje Hielkema and Petra Hendriks. Research on
Language and Computation 4(4), pages 353-375, 2006. © Springer. (Click
here for the publisher's final version at www.springerlink.com)
- A
Fabula model for emergent narrative.
Ivo Swartjes and Mariët Theune. Proceedings of the Third
International Conference on Technologies for Interactive Digital
Storytelling and Entertainment (TIDSE 2006), Lecture Notes in Computer
Science 4326, Springer-Verlag
Berlin Heidelberg, pages 49-60, 2006. © Springer.
-
Designing a
story database for use in automatic story generation.
Katri Oinonen, Mariët Theune, Anton Nijholt and Jasper Uijlings.
Entertainment
Computing - ICEC 2006: Proceedings of the 5th International Conference.
Lecture Notes in Computer Science 4161, Springer-Verlag Berlin
Heidelberg, pages 298-301, 2006. © Springer.
- Generating
expressive speech for storytelling applications (preprint).
Mariët Theune, Koen Meijs, Dirk Heylen and Roeland Ordelman. IEEE
Transactions on Audio, Speech and Language Processing 14(4), pages
1137-1144, 2006. © IEEE
- De
Virtuele
Verhalenverteller. Mariët Theune. Vertel Eens 1(3), December
2006, page 29.
2005
- Getting
the story right: making computer-generated stories more entertaining,
Katri Oinonen, Mariët Theune, Anton Nijholt and Dirk Heylen. The
International Conference on
INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2005),
Madonna di Campiglio, Italy, 2005. © Springer.
- Generating
ellipsis using discourse structures,
Feikje Hielkema, Mariët Theune and Petra Hendriks. ESSLLI Workshop
on Cross-Modular Approaches to Ellipsis, 8-12 August 2005, Edinburgh,
Scotland, 2005.
2004
- Emotional
characters for automatic plot creation,
Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen and
Anton Nijholt. In S. Göbel, A. Hoffmann, I. Iurgel, O. Schneider,
J. Dechau, A. Feix and U. Spierling (eds.), Proceedings TIDSE 2004:
Technologies for Interactive Digital Storytelling and Entertainment,
Lecture Notes in Computer Science 3105, Springer-Verlag Berlin
Heidelberg, pages 95-100, 2004. © Springer.
2003
- The
Virtual Storyteller: story creation by intelligent agents,
Mariët Theune, Sander Faas, Anton Nijholt and Dirk Heylen. In S.
Göbel, N. Braun, U. Spierling, J. Dechau and H. Diener (eds.),
Proceedings TIDSE 2003: Technologies for Interactive Digital
Storytelling and Entertainment,
Fraunhofer IRB Verlag, pages 204-215, 2003.
2002
- The
Virtual
Storyteller,
Mariët Theune, Sander Faas, Anton Nijholt and Dirk Heylen. In ACM
SIGGROUP Bulletin, Volume 23, Issue 2, ACM Press, pages 20-21, 2002.
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